If the texture is on a surface that's perpendicular or angled away from the mold opening, then no draft changes are needed. If the texture is on a parallel surface with portable heaters the mold opening, nonetheless, elevated draft is necessary to stop scraping and drag marks that would occur throughout half ejection. The rule-of-thumb when designing for texture is to have 1.5 levels of draft for every 0.001" of texture end depth.
If the texture is on a surface that's perpendicular or angled away from the mold opening, then no draft changes are needed. If the texture is on a parallel surface with portable heaters the mold opening, nonetheless, elevated draft is necessary to stop scraping and drag marks that would occur throughout half ejection. The rule-of-thumb when designing for texture is to have 1.5 levels of draft for every 0.001" of texture end depth.
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